Discussion about this post

User's avatar
Dylan Cornelius's avatar

I really hope you're right. I do agree that the gaming industry is in a major transitional shift, and I do think the way forward creatively is not the old guard. But I'm also not sire the way forward can necessarily be accomplished with the current technology.

We're approaching year 20 of the HD era, which is the longest of any video game era. VR is still super niche and awkward. AR feels incredibly underutilized. At some point, games are going to have to get off the screens we've been playing them on for 40 years and emerge into our physical reality.

Young developers making games we play and interact with apart from television, similar to AR. New technology combined with new ideas always moves things forward.

But hey, if I'm wrong, that's ok too.

Thanks for the thought-provoking piece, JM.

Expand full comment
Christena Maurer's avatar

I can definitely see things starting to move in this direction. Lots of indie developers means lots of ways to try blending genres and mechanics and ideas in ways that haven't been done before.

It can be frustrating to see the smaller organizations taking the big risks on those new ideas before the bigger companies consider them safe enough to invest in, but I think constraints (on team size, budgets, skills, etc.) can force creativity in ways that aren't necessary when you have a large team with a well-rounded skillset and larger scale budget. You only *have* to find new ways of doing things if something is preventing you from going the old route. Which requires creative solutions to be effective.

Thanks for your thoughts on this. It will be interesting to see what the future holds on the gaming front.

Expand full comment
3 more comments...

No posts