I'm so curious as to how you get around interpreting the player with exposition? Is the story that riveting that its needed? So many non-RPG games keep their story to minimum to avoid this.
100% agree. It could be because we're not the target audience, but there are a lot of interruptions and it's very simple, but still very charming and fun. Couldn't agree more with this review.
I'm so curious as to how you get around interpreting the player with exposition? Is the story that riveting that its needed? So many non-RPG games keep their story to minimum to avoid this.
100% agree. It could be because we're not the target audience, but there are a lot of interruptions and it's very simple, but still very charming and fun. Couldn't agree more with this review.